About Me
Hi, I'm the dev behind ZombieByte ☠
I'm an indie game developer obsessed with the golden era of 3D games — N64, PS1, PS2, GameCube. I make horror games that feel like forgotten cartridges found at a yard sale.
ZombieByte is my one-person studio. I handle everything: code, art, sound design, and way too much coffee.
The ZombieByte Story
ZombieByte started as a side project during a long weekend. One prototype turned into Guinda, a PS1-style horror game about a nun trapped in a monster-infested castle.
The name comes from two things I love: horror and technology. Zombie for the undead aesthetic, Byte for the retro digital soul.
Tools I Use
Currently Working On
Guinda — a first-person horror game inspired by N64 and PS1 classics. Wobbly vertices, pre-baked shadows, and things that should not exist.